Follow the KIS
principle - Keep it Simple!
DISPLAY PLACED ON TABLE TOP
Place each sheet of the Abstract and Project report in individual 3-ring plastic sheet protectors. They can be purchased at your local office supply store.
Adhering to your color scheme, put the Abstract in a 3-ring folder, Project Report in a 3-ring notebook.
Print a separate label for each of the binders.
Arrange these items neatly on the table in front of your display board.
MODELS AND EQUIPMENT
Do not let the models that you made, equipment or parts of the display hang over the table. Keep everything off the floor.
Attach three-dimensional objects to the display board at the fair - not at home.
Ask your science teacher if you are permitted to cover the table with a cloth. If so, coordinate the color with the color scheme of your display board.
Neatly arrange model and or equipment in an organized fashion, along with your Abstract, Journal /Lab Notebook , and Science Report, on the table in front of the display board.
Kids are constantly sending in their science fair projects display board pictures (gee..that's a mouth full!), so please stay in touch by subscribing to my FREE monthly Science Fair Enthusiasts e-zine.
In the new program, Dr. Pulaski is kidnapped, and Data investigates. They soon discover that Professor Moriarty is responsible, but when they find him with Pulaski in his hideout, they are shocked when they learn that Moriarty is aware of the Holodeck program being a simulation, and is able to access the Holodeck computer, showing them a sketch of the Enterprise he has drawn based on the computer's description. Data and Geordi leave the Holodeck to alert the Captain, and Geordi realizes that when he asked the computer to create the program he had asked for an adversary who could defeat Data , not Sherlock Holmes; as a result, the computer gave the Holodeck character Professor Moriarty the knowledge and sentience needed to challenge Data. When Moriarty gains access to the ship's stabilizer controls, Data returns to the Holodeck with Captain Picard.
This 60 minute digital training is designed to brief teachers, counselors, administrators and/or other school staff members on the basic elements necessary to implement the Rachel's Challenge Kindness & Compassion Program successfully. The training follows the outline of the Kindness & Compassion Program Guide. It gives practical examples of how the program has been implemented in other schools, and leads the attendees through exercises designed to help them decide how best to incorporate the program into their own environment.